﻿using Microsoft.Xna.Framework;

namespace xEngine.Input
{
    public class MouseWheelEventArgs : MouseEventArgs
    {
        #region Properties

        public float Wheel { get; private set; }

        #endregion

        #region Constructors

        public MouseWheelEventArgs(Point position, float wheel) : base(position)
        {
            Wheel = wheel;
        }

        #endregion

        #region Functions

        public override string ToString()
        {
            return base.ToString() + ", Wheel = " + Wheel;
        }

        #endregion
    }
}
